Capture the flag
First person, two teams, one map. Grab their flag, bring it home, try not to get shot on the way.
friendslop is a kit for vibecoding small, chaotic multiplayer games. Rooms, lobbies, bots and hosting are already done, so you only build the fun part.
No room yet? Watch the repo on GitHub and you'll see the code the day it lands.
Waiting for players.
The boring parts of a multiplayer game, done once, so every new idea starts at the fun part.
Low-poly on purpose. The mechanics get the attention, and nobody waits for textures.
First person, two teams, one map. Grab their flag, bring it home, try not to get shot on the way.
A long map, a line of points to fight over and a lot more bots. Ten a side, whether your friends show up or not.
The whole point. Describe a game, build it on the kit, and have it in the lobby the same night.
Everything happens in one public repo. The alpha is in testing, and the code goes up when it's ready.
Hit Watch on github.com/joshhickson/friendslop and GitHub tells you when code lands.
The README lists what the alpha already does and what's next.
Apache-2.0. Use it, change it and ship your own games with it, even ones you sell.
Not yet. It's being built right now. Watch the repo on GitHub to see the code land.
The kind of cheap, messy co-op game that's only fun because your friends are in it. That's the whole genre this is for.
Yes. It's a free, open kit under the Apache-2.0 license, and you host it yourself. No store page, no account to make.
That's the missing-texture checkerboard every game developer has seen at 3am. It felt right.